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My autoexec.cfg

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My autoexec.cfg Empty My autoexec.cfg

Message  D'Artagnan Dim 2 Déc - 12:38

// "E:\Program Files\Quake III Arena\quake3.exe" +set com_hunkmegs 256 +nosplash //

bind TAB "+scores"
bind ENTER "+button2"
bind ESCAPE "togglemenu"
bind SPACE "vstr walkrun"
bind * "pb_sleep 500"
bind , "+button3"
bind - "say I've been Hammered:)))"
bind / "vstr packetdup"
bind 0 "say Roger that:))) ...Lets Rock!"
bind 1 "timeout"
bind 2 "timein"
bind 3 "vstr zoomtoggle"
bind 4 "vstr wpn9"
bind 5 "kill"
bind 6 "say Base is under Attack ...Attack Enemy Now!"
bind 7 "say QUAD Attact, clear the area ..."
bind 8 "say >>>Area Clear<<<"
bind 9 "say RED ARMOR Available"
bind = "exec dan.cfg"
bind ` "toggleconsole"
bind a "+moveleft"
bind b "say powerquebec.vosforums.com/"
bind c "+movedown"
bind d "+moveright"
bind e "vstr wpn6"
bind f "+button2"
bind g "vstr gibstoggle"
bind h "say Hello Everyone Smile"
bind j "vstr trailtoggle"
bind l "say later ... Smile"
bind o "vstr fpstoggle"
bind n "say pages.infinit.net/oldman/"
bind m "exec autoexec.cfg"
bind p "vstr Setpacks"
bind q "weapon 4"
bind r "ready"
bind s "+back"
bind t "messagemode"
bind v "vid_restart"
bind w "+forward"
bind x "vstr zoomtoggle"
bind y "messagemode2"
bind z "vstr zoomtoggle"
bind CAPSLOCK "vstr wpn5"
bind UPARROW "vstr demnormal"
bind DOWNARROW "vstr demslowmo"
bind LEFTARROW "vstr demfastf"
bind RIGHTARROW "vstr demsuperff"
bind CTRL "weapon 1"
bind SHIFT "vstr wpn7"
bind INS "callvote nextmap"
bind END "Quit"
bind F1 "vote yes"
bind F2 "vote no"
bind F3 "ui_teamorders"
bind F4 "vstr rec"
bind F5 "say Thx"
bind F6 "say GG Everyone Smile))"
bind F7 "say Lucky"
bind F8 "say g1"
bind F9 "say Oups !!! Accident Happend Smile))"
bind F10 "say Smile"
bind F11 "screenshotJPEG"
bind F12 "say dan1407@hotmail.com"
bind KP_HOME "name ^3PQ|^4D^7'^1Artagnan"
bind KP_UPARROW "name ^1Newb^71"
bind KP_PGUP "name ^1Budweiser^7"
bind KP_LEFTARROW "name ^1R^b^7ocket"
bind KP_5 "name ^4D^b^7'^1Artagnan"
bind KP_RIGHTARROW "name ^7*^4ES^7*^b^4D^7'^1Artagnan"
bind KP_END "cg_shadows 1"
bind KP_DOWNARROW "cg_shadows 2"
bind KP_INS "cg_drawRewards 1"
bind KP_PGDN "name ^1Old|^71"
bind KP_SLASH "vstr Setdup"
bind KP_MINUS "vstr Volume-"
bind KP_PLUS "vstr Volume+"
bind MOUSE1 "+attack"
bind MOUSE2 "+moveup"
bind MOUSE3 "vstr wpn3"
bind MWHEELDOWN "vstr wpn8"
bind MWHEELUP "vstr wpn2"
//----------------------------------------------------------------------------------------------------

// Mouse setting //
seta sensitivity "2.0"
seta m_filter "0"
seta in_mouse "-1"
seta cl_mouseAccel "0" 0.04
seta in_restart "1"
seta m_yaw "0.022" http://0.022 http://0.01400
seta m_pitch "0.022"
//----------------------------------------------------------------------------------------------------

// Skins model //
seta model "sarge/default"
seta headmodel "sarge/default"
seta cg_enemyModel "keel/pm"
seta cg_enemyColors "iiii"
seta cg_forcemodel "1" // All player models the same
seta cg_deferPlayers "1" // Load new player models only at end of level
seta g_blueTeam "keel/blue"
seta g_redTeam "keel/red"
seta team_headmodel "keel/blue"
seta team_model "keel/blue"
//----------------------------------------------------------------------------------------------------

// Internet setting //
seta snaps "30"
seta rate "25000"
seta cg_predictItems "0"
seta cg_lagometer "0"
seta cg_drawPing "0"
seta cg_smoothClients "1" // 0 if negative timenudge
seta cl_maxPing "250"
seta cl_timeNudge "0"
seta cl_allowDownload "0"
seta cl_punkbuster "1"
//----------------------------------------------------------------------------------------------------

// Memory setting //
seta com_hunkmegs "256"
seta com_soundmegs "24"
seta com_zoneMegs "32" // default 16 //
//----------------------------------------------------------------------------------------------------

// Game setting //
seta bot_nochat "1"
seta cg_autoswitch "0" // autoswitch weapon
seta cg_brassTime "0" // 25000 default
seta cg_draw2D "1" // draws 2d items
seta cg_draw3dIcons "0" // disables 3d items
seta cg_drawAmmoWarning "0" // removes low ammo warning
seta cg_drawAttacker "0" // removes pic of whos shooting at u
seta cg_drawCrosshairNames "1" // shows name u r aiming at
seta cg_drawFPS "0" // draws fps
seta cg_drawGun "1" // draws gun
seta cg_drawIcons "1" // draws items
seta cg_drawRewards "0" // removes awards over top of your head
seta cg_drawSnapshot "0"
seta cg_drawTimer "1" // draws game timer
seta cg_fov "110" // viewing width max 120 default 90
seta cg_gibs "0" // removes body parts
seta cg_marks "0" // mark on wall
seta cg_muzzleFlash "0" // no weapon flash
seta cg_noProjectileTrail "1" // removes rocket smoke trail
seta cg_predictItems "1" // client side item prediction
seta cg_runpitch "0"
seta cg_runroll "0"
seta cg_bobpitch "0"
seta cg_bobroll "0"
seta cg_scorePlums "0" // removes floating numbers when u frag someone
seta cg_shadows "1" // shadows options are 1 2 3
seta cg_simpleItems "0"
seta cg_smoke_sg "0"
seta cg_smokegrowth_gl "0"
seta cg_smokegrowth_rl "0"
seta cg_smokeradius_gl "0"
seta cg_smokeradius_rl "0"
seta cg_trueLightning "0.69" // lag on lightning gun
seta cg_viewsize "100"
seta cg_zoomfov "30" // zoom view
seta ch_drawSpeed "0" // draw speed when running
seta ch_fragMessage "0"
seta cl_anonymous "0"
seta cm_playerCurveClip "1"
seta com_blood "1"
seta com_introplayed "0"
seta com_maxfps "125"
seta g_log "*.*"
seta r_allowExtensions "1"
seta r_colorbits "32" // number of bits used for each color 0-32
seta r_depthbits "24" // bits used for color depth 0-24
seta r_detailtextures "1" // 0-1 detail textures
seta r_displayRefresh "60"
seta r_dlightBacks "1" // brighter areas are changed more
seta r_drawSun "1" // remove sunlight
seta r_dynamiclight "0" // disables dynamic setting
seta r_ext_compiled_vertex_array "1"
seta r_ext_compressed_textures "0"
seta r_ext_gamma_control "1"
seta r_ext_multitexture "0"
seta r_ext_texture_env_add "1"
seta r_fastsky "0" //high quality sky
seta r_finish "1" //default 0 - sync every frame
seta r_flares "0" // no projectile light and corona effect
seta r_gamma "1.2" // game brightness
seta r_glDriver "opengl32"
seta r_ignoreGLErrors "1" // ignores opengl errors that occur
seta r_ignorehwgamma "0" // disables ignoring directx gamma
seta r_intensity "1" // increase brightness of texture colors
seta r_lodbias "0" // Weapon mipmap geometry -2=high,0=default,1=medium,2=low
seta r_lodCurveError "250" // another level of detail setting
seta r_mapOverBrightBits "2"
seta r_overBrightBits "1" // brightens map

seta r_customWidth "1600"
seta r_customHeight "900"
seta r_mode "-1"

seta r_picmip "0" // removes textures quality 0-16 settings (16=worst )
seta r_primitives "0" // set rendering method
seta r_roundImagesDown "1"
seta r_simpleMipMaps "1" // dumb-down resolution
seta r_stencilbits "8" // stencil bits 0 8 and 16 bit
seta r_subdivisions "20" // set maximum level of detail 4-20-100
seta r_swapInterval "0" // equivalent of vsync - default 0
seta r_texturebits "0" // number of bits used for each texture 0-16-32
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_vertexLight "0" // sets vertex light
seta vid_xpos "3" // postition when windowed
seta vid_ypos "22" // postition when windowed
seta cg_oldRail "1"
seta cg_oldRocket "1"
seta cg_oldPlasma "1"
seta r_railWidth "16" //default 16
seta r_railCoreWidth "6" //default 6
seta r_railSegmentLength "32" //default 32

//----------------------------------------------------------------------------------------------------

// Sound setting //
seta s_doppler "1" // default is 1 //
seta s_mixahead "0.14" // default is 0.2 //
seta s_musicvolume "0"
seta s_loadas8bit "0" // 0 to improve audio quality
seta s_separation "0.5"
//----------------------------------------------------------------------------------------------------

// Speed dll setting //
seta com_blindlyloaddlls "0"
seta vm_ui "2" //default 2 //
seta vm_cgame "2"
seta vm_game "2"
//----------------------------------------------------------------------------------------------------

// Cpma //
seta ch_file "mine"
seta cg_autoAction "2"
//----------------------------------------------------------------------------------------------------

// MaxPackets Script //
set Setpacks1 "seta cl_maxpackets 125;wait;set Setpacks vstr Setpacks2;wait;echo Maxpackets 125"
set Setpacks2 "seta cl_maxpackets 63;wait;set Setpacks vstr Setpacks3;wait;echo Maxpackets 63"
set Setpacks3 "seta cl_maxpackets 40;wait;set Setpacks vstr Setpacks4;wait;echo Maxpackets 40"
set Setpacks4 "seta cl_maxpackets 30;wait;set Setpacks vstr Setpacks5;wait;echo Maxpackets 30"
set Setpacks5 "seta cl_maxpackets 100;wait;set Setpacks vstr Setpacks1;wait;echo Maxpackets 100"
vstr Setpacks5
// bind (youre key) "vstr Setpacks"
//----------------------------------------------------------------------------------------------------

// gibs Script //
set gibs1 "cg_gibs 1;set gibstoggle vstr gibs2;echo gibs Enable"
set gibs2 "cg_gibs 0;set gibstoggle vstr gibs1;echo gibs Disable"
set gibstoggle "vstr gibs1"
// bind (youre key) "vstr gibstoggle"
//----------------------------------------------------------------------------------------------------

// ProjectileTrail Script //
set trail1 "cg_noProjectileTrail 0;set trailtoggle vstr trail2;echo ProjectileTrail Enable"
set trail2 "cg_noProjectileTrail 1;set trailtoggle vstr trail1;echo ProjectileTrail Disable"
set trailtoggle "vstr trail1"
// bind (youre key) "vstr trailtoggle"
//----------------------------------------------------------------------------------------------------

// packetdub script //
set Setdub1 "set cl_packetdup 0;wait;set Setdup vstr Setdub2;wait;echo Packetdup 0"
set Setdub2 "set cl_packetdup 1;wait;set Setdup vstr Setdub3;wait;echo Packetdup 1"
set Setdub3 "set cl_packetdup 2;wait;set Setdup vstr Setdub1;wait;echo Packetdup 2"
vstr Setdub1
// bind (youre key) "vstr Setdup"
//----------------------------------------------------------------------------------------------------

// Run/Walk Toggle //
set run "set cl_run 0 ; set walkrun vstr walk ; echo Walking..."
set walk "set cl_run 1 ; set walkrun vstr run ; echo Running..."
set walkrun "vstr run"
// bind (youre key) "vstr walkrun"
//----------------------------------------------------------------------------------------------------

// Volume Script //
set Volume+ "vstr Volume07"
set Volume- "vstr Volume06"
set Volume01 "s_volume 0.1; echo Volume 0.1; set Volume+ vstr Volume02; set Volume- vstr Volume01"
set Volume02 "s_volume 0.2; echo Volume 0.2; set Volume+ vstr Volume03; set Volume- vstr Volume01"
set Volume03 "s_volume 0.3; echo Volume 0.3; set Volume+ vstr Volume04; set Volume- vstr Volume02"
set Volume04 "s_volume 0.4; echo Volume 0.4; set Volume+ vstr Volume05; set Volume- vstr Volume03"
set Volume05 "s_volume 0.5; echo Volume 0.5; set Volume+ vstr Volume06; set Volume- vstr Volume04"
set Volume06 "s_volume 0.6; echo Volume 0.6; set Volume+ vstr Volume07; set Volume- vstr Volume05"
set Volume07 "s_volume 0.7; echo Volume 0.7; set Volume+ vstr Volume08; set Volume- vstr Volume06"
set Volume08 "s_volume 0.8; echo Volume 0.8; set Volume+ vstr Volume09; set Volume- vstr Volume07"
set Volume09 "s_volume 0.9; echo Volume 0.9; set Volume+ vstr Volume10; set Volume- vstr Volume08"
set Volume10 "s_volume 1.0; echo Volume 1.0; set Volume+ vstr Volume10; set Volume- vstr Volume09"
// bind (youre key) "vstr Volume-"
// bind (youre key) "vstr Volume+"
//----------------------------------------------------------------------------------------------------

// Weapon Script //
set wpn9 "weapon 9;cg_drawcrosshair 4;cg_crosshairSize 30"
set wpn8 "weapon 8;cg_drawcrosshair 2;cg_crosshairSize 25"
set wpn7 "weapon 7;cg_drawcrosshair 5;cg_crosshairSize 48"
set wpn6 "weapon 6;cg_drawcrosshair 2;cg_crosshairSize 25"
set wpn5 "weapon 5;cg_drawcrosshair 2;cg_crosshairSize 25"
set wpn3 "weapon 3;cg_drawcrosshair 9;cg_crosshairsize 24"
set wpn2 "weapon 2;cg_drawcrosshair 4;cg_crosshairSize 30"
//----------------------------------------------------------------------------------------------------

// Demorecord Script //
set rec "vstr second_rec"
set second_rec "stoprecord; set rec vstr first_rec"
set first_rec "g_synchronousclients 1;wait;record;wait;g_synchronousclients 0;set rec vstr second_rec"
// bind (youre key) "vstr rec"

set demfastf "timescale 1.8;echo ^2Fast-Forward"
set demnormal "timescale 1;echo ^2Normal"
set dempause "timescale .000000000000000001;echo Pause"
set demslowmo "timescale .5;echo ^2Slow-Mo"
set demsuperff "timescale 3;echo ^2Super-Fast-Forward"
set timescale "1"
//----------------------------------------------------------------------------------------------------

// Zoom Script //
set zoomin "+zoom; set zoomtoggle vstr zoomout"
set zoomout "-zoom; set zoomtoggle vstr zoomin"
set zoomtoggle vstr zoomin
// bind (youre key) "vstr zoomtoggle"//

i use this config when i'm on a server that doesn't have the green skin pack file, there 2 kind of green pack file:

- neonx-skin-pak.pk3
- zz-osp-pak0.pk3 (this one is from the osp file)
D'Artagnan
D'Artagnan
Admin

Messages : 124
Date d'inscription : 01/12/2007
Age : 60
Localisation : Charlemagne, Quebec, Canada

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